private void SimEvents(Skill skill, string skillName)
    {
        EventManager.Instance.SkillButtonClicked(skillName);
        EventManager.Instance.XpGained(skill.xp);
        int newLvl = SkillsController.GetLevel(skill.xp);

        skill.currentLevel = newLvl;
        if (skill.boostedLevel < skill.currentLevel)
        {
            skill.boostedLevel = skill.currentLevel;
        }
        int totalLvl = skillsController.GetTotalLevel();

        EventManager.Instance.LevelUp(skill.skillName, skill.currentLevel, totalLvl);
    }