void Start() { instance = this; level = Date_Manger.mydate_Instance.skill_meteor_lv; upCost = 10000 * (level + 1); lighting(); }
void PopulateSkillList() { SkillList = new Skill[9]; Skill s = new Skill_Depression("bg_depression"); SkillList[s.ID] = s; s = new Skill_Divine("bg_intervention"); SkillList[s.ID] = s; s = new Skill_Ephiphany("bg_heal"); SkillList[s.ID] = s; s = new Skill_Insanity("bg_insane"); SkillList[s.ID] = s; s = new Skill_Interference("bg_interference"); SkillList[s.ID] = s; s = new Skill_Meteor("bg_meteor"); SkillList[s.ID] = s; s = new Skill_Physics("bg_physics"); SkillList[s.ID] = s; s = new Skill_Sos("bg_sos"); SkillList[s.ID] = s; s = new Skill_Xenomorph("bg_xeno"); SkillList[s.ID] = s; }