public static void Clear()
 {
     //技能表
     allSkillUnits   = null;
     allStringID     = null;
     allEffectConfig = null;
 }
        public static void LoadSystemTables()
        {
            byte[]       psubys = ReadFileAtPath(SkillUnitpath);
            MemoryStream ms     = new MemoryStream(psubys);

            allSkillUnits = ProtoBuf.Serializer.Deserialize <SkillUnit.AllSkillUnits>(ms);
            byte[]       pbys  = ReadFileAtPath(StringIDpath);
            MemoryStream Phyms = new MemoryStream(pbys);

            allStringID = ProtoBuf.Serializer.Deserialize <StringID.AllStringID>(Phyms);

            byte[]       aec   = ReadFileAtPath(EffectConfigpath);
            MemoryStream aecms = new MemoryStream(aec);

            allEffectConfig = ProtoBuf.Serializer.Deserialize <EffectConfig.AllEffectConfig>(aecms);
        }