public override string ToString()
        {
            string Text = skillType.ToString();

            Text += " " + Math.Round((MainMod.IndividualSkillLeveling ? Progress * 100 / MaxProgress : Progress * 100), 2) + "%";
            return(Text);
        }
Exemple #2
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 public SkillBasicData(SkillTypes _SkillTypes, string _skillName, int _skillIndex, string _basicExplanation)
 {
     skillName        = _skillName;
     skillTypes       = _SkillTypes.ToString();
     skillIndex       = _skillIndex;
     basicExplanation = _basicExplanation;
 }
Exemple #3
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 public SkillBasicData(SkillTypes _SkillTypes, string _skillName, int _skillIndex, int _manaCost, int _skillCoolTime, string _basicExplanation)
 {
     skillName        = _skillName;
     skillTypes       = _SkillTypes.ToString();
     skillIndex       = _skillIndex;
     skillCoolTime    = _skillCoolTime;
     manaCost         = _manaCost;
     basicExplanation = _basicExplanation;
 }
Exemple #4
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        private void RemoveSkill(Character chr, SkillTypes skill)
        {
            State st = chr.States.FindProperty <State>((p) => p.Name == skill.ToString() && p.CustomState.BooleanValue);

            if (st != null)
            {
                ;
            }
            chr.States.Remove(st);
        }
Exemple #5
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        private void RollSkill(Character c, SkillTypes skill)
        {
            // has skill already
            if (c.States.FindProperties <State>(s => s.CustomState.BooleanValue && s.Name == skill.ToString()).Count() > 0)
            {
                return;
            }

            int   skillBonus = 0;
            Skill skillRef   = c.Skills.FindProperty <Skill>((s) => s.Name == skill.ToString());

            if (skillRef != null)
            {
                skillBonus += skillRef.IntegerValue;
            }
            int roll = RollerEngine.ExecuteExpression("d20 + " + skillBonus);

            State sss = c.States.NewState();

            sss.CustomState.BooleanValue = true;
            sss.Name = skill.ToString();
            sss.Duration.IntegerValue = -1;
            sss.Value = roll.ToString();
        }
Exemple #6
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 public SkillLevelViewModel(SkillTypes skill)
 {
     Skill = skill.ToString();
 }
Exemple #7
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 public Skill(SkillTypes skillType, int value)
     : base(skillType.ToString(), value)
 {
 }