void Awake() { m_characterController = GetComponent<CharacterController>(); if(m_characterController == null) Debug.LogError("Missing CharacterController component"); m_skillShotAttacker = GetComponent<SkillShotAttacker>(); if(m_skillShotAttacker == null) Debug.LogError("Missing SkillShotAttacker component"); m_lookDir = Vector3.forward; StartCoroutine(InputPoll()); }
void Awake() { m_characterController = GetComponent <CharacterController>(); if (m_characterController == null) { Debug.LogError("Missing CharacterController component"); } m_skillShotAttacker = GetComponent <SkillShotAttacker>(); if (m_skillShotAttacker == null) { Debug.LogError("Missing SkillShotAttacker component"); } m_lookDir = Vector3.forward; StartCoroutine(InputPoll()); }