public override void LoadDefaults() { base.LoadDefaults(); Teleport = TeleportDefaults.Clone(); }
public override void LoadDefaults() { base.LoadDefaults(); Akarats = AkaratsDefaults.Clone(); SteedCharge = SteedChargeDefaults.Clone(); }
public override void LoadDefaults() { base.LoadDefaults(); Epiphany = EpiphanyDefaults.Clone(); DashingStrike = DashingStrikeDefaults.Clone(); }
public override void LoadDefaults() { base.LoadDefaults(); Epiphany = EpiphanyDefaults.Clone(); }
public override void LoadDefaults() { base.LoadDefaults(); WrathOfTheBerserker = WrathOfTheBerserkerDefaults.Clone(); }
public override void LoadDefaults() { base.LoadDefaults(); SpiritWalk = DefaultSpiritWalkSettings.Clone(); }
public override void LoadDefaults() { base.LoadDefaults(); FuriousCharge = VaultDefaults.Clone(); }
public override void LoadDefaults() { base.LoadDefaults(); Vault = DefaultVaultSettings.Clone(); }
public override void LoadDefaults() { base.LoadDefaults(); Vault = VaultDefaults.Clone(); Vengeance = VengeanceDefaults.Clone(); }
public override void LoadDefaults() { base.LoadDefaults(); Akarats = AkaratsDefaults.Clone(); Bombardment = BombardmentDefaults.Clone(); }
public override void LoadDefaults() { base.LoadDefaults(); Akarats = AkaratsDefaults.Clone(); }
public override void LoadDefaults() { base.LoadDefaults(); BloodRush = BloodRushDefaults.Clone(); }