private static void Main() { // Force Globalization to en-US because we use periods instead of commas for decimals CultureInfo.CurrentCulture = new CultureInfo("en-US"); Item.Export(); MapEntity.Export(); Skill.Export(); Insignia.Export(); Prestige.Export(); ExpTable.Export(); }
private static void Main() { // Force Globalization to en-US because we use periods instead of commas for decimals CultureInfo.CurrentCulture = new CultureInfo("en-US"); // Resources string xmlHeaderFile = VariableDefines.XML_PATH.Replace(".m2d", ".m2h"); string exportedHeaderFile = VariableDefines.EXPORTED_PATH.Replace(".m2d", ".m2h"); List <PackFileEntry> xmlFiles = FileList.ReadFile(File.OpenRead(xmlHeaderFile)); List <PackFileEntry> exportedFiles = FileList.ReadFile(File.OpenRead(exportedHeaderFile)); MemoryMappedFile xmlMemFile = MemoryMappedFile.CreateFromFile(VariableDefines.XML_PATH); MemoryMappedFile exportedMemFile = MemoryMappedFile.CreateFromFile(VariableDefines.EXPORTED_PATH); // Threads Thread itemThread = new Thread(() => ItemMetadataExport.Export(xmlFiles, xmlMemFile)); Thread mapEntityThread = new Thread(() => MapMetadataExport.Export(exportedFiles, exportedMemFile)); Thread skillThread = new Thread(() => SkillMetadataExport.Export(xmlFiles, xmlMemFile)); Thread insigniaThread = new Thread(() => InsigniaMetadataExport.Export(xmlFiles, xmlMemFile)); Thread prestigeThread = new Thread(() => PrestigeMetadataExport.Export(xmlFiles, xmlMemFile)); Thread expThread = new Thread(() => ExpMetadataExport.Export(xmlFiles, xmlMemFile)); Spinner spinner = new Spinner(); spinner.Start(); itemThread.Start(); mapEntityThread.Start(); skillThread.Start(); insigniaThread.Start(); prestigeThread.Start(); expThread.Start(); itemThread.Join(); mapEntityThread.Join(); skillThread.Join(); insigniaThread.Join(); prestigeThread.Join(); expThread.Join(); spinner.Stop(); }
private static void Main() { // Force Globalization to en-US because we use periods instead of commas for decimals CultureInfo.CurrentCulture = new CultureInfo("en-US"); // Create Resources folders if they don't exist Directory.CreateDirectory(Paths.INPUT); Directory.CreateDirectory(Paths.OUTPUT); // Resources try { string xmlPath = $"{Paths.INPUT}/Xml.m2d"; string exportedPath = $"{Paths.INPUT}/Exported.m2d"; string xmlHeaderPath = xmlPath.Replace("m2d", "m2h"); string exportedHeaderPath = exportedPath.Replace("m2d", "m2h"); List <PackFileEntry> xmlFiles = FileList.ReadFile(File.OpenRead(xmlHeaderPath)); List <PackFileEntry> exportedFiles = FileList.ReadFile(File.OpenRead(exportedHeaderPath)); MemoryMappedFile xmlMemFile = MemoryMappedFile.CreateFromFile(xmlPath); MemoryMappedFile exportedMemFile = MemoryMappedFile.CreateFromFile(exportedPath); // Threads Thread itemThread = new Thread(() => ItemMetadataExport.Export(xmlFiles, xmlMemFile)); Thread mapEntityThread = new Thread(() => MapMetadataExport.Export(exportedFiles, exportedMemFile)); Thread skillThread = new Thread(() => SkillMetadataExport.Export(xmlFiles, xmlMemFile)); Thread insigniaThread = new Thread(() => InsigniaMetadataExport.Export(xmlFiles, xmlMemFile)); Thread prestigeThread = new Thread(() => PrestigeMetadataExport.Export(xmlFiles, xmlMemFile)); Thread expThread = new Thread(() => ExpMetadataExport.Export(xmlFiles, xmlMemFile)); Thread questThread = new Thread(() => QuestMetadataExport.Export(xmlFiles, xmlMemFile)); Thread scriptThread = new Thread(() => ScriptMetadataExport.Export(xmlFiles, xmlMemFile)); Thread guildThread = new Thread(() => GuildMetadataExport.Export(xmlFiles, xmlMemFile)); Spinner spinner = new Spinner(); spinner.Start(); itemThread.Start(); mapEntityThread.Start(); skillThread.Start(); insigniaThread.Start(); prestigeThread.Start(); expThread.Start(); questThread.Start(); scriptThread.Start(); guildThread.Start(); itemThread.Join(); mapEntityThread.Join(); skillThread.Join(); insigniaThread.Join(); prestigeThread.Join(); expThread.Join(); questThread.Join(); scriptThread.Join(); guildThread.Join(); spinner.Stop(); Console.WriteLine("\r\nFinished parsing."); } catch (Exception ex) { if (ex.ToString().Contains("Xml.m2h") || ex.ToString().Contains("Xml.m2d") || ex.ToString().Contains("Exported.m2h") || ex.ToString().Contains("Exported.m2d")) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("Error: Missing pack files.\nPlease copy all pack files (Xml.m2d, Xml.m2h, Exported.m2d, Exported.m2h) from game client into GameDataParser/Resources."); } } }
private static void Main() { Item.Export(); MapEntity.Export(); Skill.Export(); }