public void SeedSkills(string seedPath)
 {
     SkillSeed[] skillArray;
     using (var skillStream = new StreamReader(seedPath + "/skill.json"))
     {
         skillArray = JsonConvert.DeserializeObject <SkillSeed[]>(skillStream.ReadToEnd());
     }
     foreach (var skillSeed in skillArray)
     {
         var skillEntity = _skillRepository.GetById(skillSeed.Id);
         if (skillEntity == null)
         {
             skillEntity           = SkillMapper.MapSeedToEntity(skillSeed);
             skillEntity.CreatedBy = "SeedSkills";
             skillEntity.SeedData  = true;
             _skillRepository.Add(skillEntity);
         }
         else
         {
             SkillMapper.MapSeedToEntity(skillSeed, skillEntity);
             skillEntity.ModifiedBy = "SeedSkills";
             _skillRepository.Update(skillEntity);
         }
     }
 }