public static void SetUtility(GameObject gameObject)
        {
            SkillLocator component = gameObject.GetComponent <SkillLocator>();
            GenericSkill skillslot = component.utility;

            SkillManagement.SetSkill(ref skillslot, typeof(CastSmokescreen));
            component.utility = skillslot;
            config();
        }
        public static void SetSecondary(GameObject gameObject)
        {
            SkillLocator component = gameObject.GetComponent <SkillLocator>();
            GenericSkill skillslot = component.secondary;

            SkillManagement.SetSkill(ref skillslot, typeof(PrepSecondary));
            component.secondary = skillslot;
            config();
        }