private void Awake()
 {
     onSkillPanelToggle += ToggleSkillPanel;
     OnGetSkills        += GetCharacterSkills;
     OnClearSkills      += ClearButtonList;
     _rt       = _skillPanel.GetComponent <RectTransform>();
     _startPos = _rt.anchoredPosition.x;
     _endPos   = _rt.anchoredPosition.x + 250;
     //_skillPanel.transform.localScale = Vector3.zero;
 }
 private void OnDisable()
 {
     onSkillPanelToggle -= ToggleSkillPanel;
     OnGetSkills        -= GetCharacterSkills;
     OnClearSkills      -= ClearButtonList;
 }