void ExecuteSkill(int skillId, int WhichBtn) { float cool; switch (skillId) { case 0: mySkillList.Repair(); cool = mySkillList.cool0; if (WhichBtn == 1) { coolTime1 = cool; timer1On = true; } else if (WhichBtn == 2) { coolTime2 = cool; timer2On = true; } else { coolTime3 = cool; timer3On = true; } break; case 1: mySkillList.Booster(); cool = mySkillList.cool1; if (WhichBtn == 1) { coolTime1 = cool; timer1On = true; } else if (WhichBtn == 2) { coolTime2 = cool; timer2On = true; } else { coolTime3 = cool; timer3On = true; } break; case 2: mySkillList.Shield(); cool = mySkillList.cool2; if (WhichBtn == 1) { coolTime1 = cool; timer1On = true; } else if (WhichBtn == 2) { coolTime2 = cool; timer2On = true; } else { coolTime3 = cool; timer3On = true; } break; case 3: mySkillList.Drone(); cool = mySkillList.cool3; if (WhichBtn == 1) { coolTime1 = cool; timer1On = true; } else if (WhichBtn == 2) { coolTime2 = cool; timer2On = true; } else { coolTime3 = cool; timer3On = true; } break; case 4: mySkillList.Balloon(); cool = mySkillList.cool4; if (WhichBtn == 1) { coolTime1 = cool; timer1On = true; } else if (WhichBtn == 2) { coolTime2 = cool; timer2On = true; } else { coolTime3 = cool; timer3On = true; } break; case 5: mySkillList.Rain(); cool = mySkillList.cool5; if (WhichBtn == 1) { coolTime1 = cool; timer1On = true; } else if (WhichBtn == 2) { coolTime2 = cool; timer2On = true; } else { coolTime3 = cool; timer3On = true; } break; case 6: mySkillList.SpeedCloud(); cool = mySkillList.cool6; if (WhichBtn == 1) { coolTime1 = cool; timer1On = true; } else if (WhichBtn == 2) { coolTime2 = cool; timer2On = true; } else { coolTime3 = cool; timer3On = true; } break; case 7: mySkillList.Thunder(); cool = mySkillList.cool7; if (WhichBtn == 1) { coolTime1 = cool; timer1On = true; } else if (WhichBtn == 2) { coolTime2 = cool; timer2On = true; } else { coolTime3 = cool; timer3On = true; } break; case 8: mySkillList.Anchor(); cool = mySkillList.cool8; if (WhichBtn == 1) { coolTime1 = cool; timer1On = true; } else if (WhichBtn == 2) { coolTime2 = cool; timer2On = true; } else { coolTime3 = cool; timer3On = true; } break; case 9: mySkillList.WaterBomb(); cool = mySkillList.cool9; if (WhichBtn == 1) { coolTime1 = cool; timer1On = true; } else if (WhichBtn == 2) { coolTime2 = cool; timer2On = true; } else { coolTime3 = cool; timer3On = true; } break; case 10: mySkillList.Chain(); cool = mySkillList.cool10; if (WhichBtn == 1) { coolTime1 = cool; timer1On = true; } else if (WhichBtn == 2) { coolTime2 = cool; timer2On = true; } else { coolTime3 = cool; timer3On = true; } break; default: Debug.Log("해당하는 스킬 없음"); break; } }