Exemple #1
0
 private SkillLimitTable()
 {
     m_mapElements    = new Dictionary <int, SkillLimitElement>();
     m_emptyItem      = new SkillLimitElement();
     m_vecAllElements = new List <SkillLimitElement>();
 }
Exemple #2
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 6)
        {
            Ex.Logger.Log("SkillLimit.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "LimitID")
        {
            Ex.Logger.Log("SkillLimit.csv中字段[LimitID]位置不对应"); return(false);
        }
        if (vecLine[1] != "RoleLv")
        {
            Ex.Logger.Log("SkillLimit.csv中字段[RoleLv]位置不对应"); return(false);
        }
        if (vecLine[2] != "Book")
        {
            Ex.Logger.Log("SkillLimit.csv中字段[Book]位置不对应"); return(false);
        }
        if (vecLine[3] != "SkillLimit")
        {
            Ex.Logger.Log("SkillLimit.csv中字段[SkillLimit]位置不对应"); return(false);
        }
        if (vecLine[4] != "LvUpLimitSkillLv")
        {
            Ex.Logger.Log("SkillLimit.csv中字段[LvUpLimitSkillLv]位置不对应"); return(false);
        }
        if (vecLine[5] != "LvUpRoleLv")
        {
            Ex.Logger.Log("SkillLimit.csv中字段[LvUpRoleLv]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            SkillLimitElement member = new SkillLimitElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LimitID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.RoleLv);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Book);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.SkillLimit);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LvUpLimitSkillLv);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LvUpRoleLv);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.LimitID] = member;
        }
        return(true);
    }
Exemple #3
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 6)
        {
            Ex.Logger.Log("SkillLimit.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "LimitID")
        {
            Ex.Logger.Log("SkillLimit.csv中字段[LimitID]位置不对应"); return(false);
        }
        if (vecLine[1] != "RoleLv")
        {
            Ex.Logger.Log("SkillLimit.csv中字段[RoleLv]位置不对应"); return(false);
        }
        if (vecLine[2] != "Book")
        {
            Ex.Logger.Log("SkillLimit.csv中字段[Book]位置不对应"); return(false);
        }
        if (vecLine[3] != "SkillLimit")
        {
            Ex.Logger.Log("SkillLimit.csv中字段[SkillLimit]位置不对应"); return(false);
        }
        if (vecLine[4] != "LvUpLimitSkillLv")
        {
            Ex.Logger.Log("SkillLimit.csv中字段[LvUpLimitSkillLv]位置不对应"); return(false);
        }
        if (vecLine[5] != "LvUpRoleLv")
        {
            Ex.Logger.Log("SkillLimit.csv中字段[LvUpRoleLv]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)6)
            {
                return(false);
            }
            SkillLimitElement member = new SkillLimitElement();
            member.LimitID          = Convert.ToInt32(vecLine[0]);
            member.RoleLv           = Convert.ToInt32(vecLine[1]);
            member.Book             = Convert.ToInt32(vecLine[2]);
            member.SkillLimit       = Convert.ToInt32(vecLine[3]);
            member.LvUpLimitSkillLv = Convert.ToInt32(vecLine[4]);
            member.LvUpRoleLv       = Convert.ToInt32(vecLine[5]);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.LimitID] = member;
        }
        return(true);
    }