//Q public override void ClearQ_Skill() { if (photonView.isMine) { if (skillCancelIndex[0] != 0) { playerScript.MatchTimeManager.ClearThisTask(skillCancelIndex[0]); skillCancelIndex[0] = 0; } SkillIconManager.ClearSkillCD(0); } if (grabSkill != null) { grabSkill.Kill(); } playerScript.CountDown_Q(); aniScript.anim.SetBool(aniScript.aniHashValue[26], false); grab_MovePos.position = chain_Pos[2].position; isForward = false; catchObj = null; chain.enabled = false; handSmall.enabled = true; handBig.enabled = false; }
//W public override void ClearW_Skill() { if (photonView.isMine) { if (skillCancelIndex[1] != 0) { playerScript.MatchTimeManager.ClearThisTask(skillCancelIndex[1]); skillCancelIndex[1] = 0; } SkillIconManager.ClearSkillCD(1); } playerScript.CountDown_W(); }
private void Start() { myCachedTransform = this.transform; if (photonView.isMine) { allSkillRange = GameObject.Find("AllSkillRange_G").GetComponent <Projector>(); SkillIconManager.SetSkillIcon(mySkillIcon); } else { allSkillRange = GameObject.Find("AllSkillRange_R").GetComponent <Projector>(); } }
//R public override void ClearR_Skill() { if (photonView.isMine) { if (skillCancelIndex[3] != 0) { playerScript.MatchTimeManager.ClearThisTask(skillCancelIndex[3]); skillCancelIndex[3] = 0; } SkillIconManager.ClearSkillCD(3); } allSkillRange.enabled = false; playerScript.CountDown_R(); }
private void Start() { if (photonView.isMine) { allSkillRange = GameObject.Find("AllSkillRange_G").GetComponent <Projector>(); SkillIconManager.SetSkillIcon(mySkillIcon); } else { checkEnemyBox[0] = new Vector3(3.1f, 1.5f, 4f); checkEnemyBox[1] = new Vector3(12, 1, 9.5f); allSkillRange = GameObject.Find("AllSkillRange_R").GetComponent <Projector>(); skillQ_CT = Timer.NextFrame(SetQ_CT); } }
void SwitchShieldIcon(bool _t) { if (_t) { shieldIcon = SkillIconManager.GetNewStateCT(); shieldIcon.stateImg.sprite = iconImg; shieldIcon.nowAmount.text = shieldNum.ToString(); SkillIconManager.GoHintArea(shieldIcon.statePrefab); } else { if (photonView.isMine && shieldIcon != null) { SkillIconManager.ClearThisCT(shieldIcon.listNum); } } }
//E public override void ClearE_Skill() { if (!photonView.isMine) { End_E_skill(); } else { if (skillCancelIndex[2] != 0) { playerScript.MatchTimeManager.ClearThisTask(skillCancelIndex[2]); skillCancelIndex[2] = 0; } SkillIconManager.ClearSkillCD(2); } playerScript.CountDown_E(); }
//E public override void ClearE_Skill() { if (photonView.isMine) { if (skillCancelIndex[2] != 0) { playerScript.MatchTimeManager.ClearThisTask(skillCancelIndex[2]); skillCancelIndex[2] = 0; } SkillIconManager.ClearSkillCD(2); } SwitchShieldIcon(false); shieldNum = 0; playerScript.deadManager.NoDamage(false); canShield = false; playerScript.CountDown_E(); }
//Q public override void ClearQ_Skill() { if (!photonView.isMine) { OpenDetect(false); } else { if (skillCancelIndex[0] != 0) { playerScript.MatchTimeManager.ClearThisTask(skillCancelIndex[0]); skillCancelIndex[0] = 0; } SkillIconManager.ClearSkillCD(0); } playerScript.CountDown_Q(); firstQAtk = false; endQAtk = false; }