private void createPirates() { SkillEnum[] skillList = new SkillEnum[] {}; // Create pirates. Randomize pirate skills. for (int pi = 0; pi < numPirates; pi++) { Pirate pirate = new Pirate(); pirates.Add(pirate); for (int si = 0; si < Pirate.numSkills; si++) { if (skillList.Length == 0) { skillList = getAllSkills(); } SkillEnum skill = skillList.Rnd(); pirate.skills.Add(skill); } pirate.skills.Sort(); onPirateCreated.Invoke(pirate); } // Choose the mutineer Pirate mutineer = pirates.Rnd(); mutineer.mutiny = Pirate.maxMutiny; mutineer.mutineer = true; }
private void createTasks() { SkillEnum[] skillList = new SkillEnum[] {}; for (int ti = 0; ti < 3; ti++) { Task task = new Task(); tasks.Add(task); for (int si = 0; si < Task.numSkills; si++) { if (skillList.Length == 0) { skillList = getAllSkills(); } SkillEnum skill = skillList.Rnd(); task.skills.Add(skill); } task.skills.Sort(); task.gold = Random.Range(Task.minGold, Task.maxGold + 1); float v = Random.value; task.crew = v < 0.5 ? 1 : (v < 0.9 ? 2 : 3); onTaskCreated.Invoke(task); } }