Exemple #1
0
    private void OnTriggerEnter(Collider other)
    {
        Character target = other.GetComponent <Character>();

        if (!target)
        {
            return;
        }

        if (IsValidTargetType(target) == false)
        {
            return;
        }

        GameManager.instance.ApplySkill(target, skillEffect.GetEffectResult(caster, target));

        if (targetNum == TargetNum.One)
        {
            Destroy(gameObject);
        }
    }