Exemple #1
0
 public void UseSkill(int job, int num, State _playerS, State[] targetsS)
 {
     playerS = _playerS;
     foreach (State _targetS in targetsS)
     {
         targetS = _targetS;
         SkillDelegate[job, num]();
     }
     playerS.Motion("SlashHand");
     ColController.Instance.TurnEnd();
 }
Exemple #2
0
    void RpcHookUpClient(GameObject _myHero)
    {
        myHero = _myHero;
        foreach (SkillMasterClass skill in myHero.GetComponentsInChildren <SkillMasterClass>())
        {
            switch (skill.mySettings.skillButton)
            {
            case SkillSettings.Buttons.Q:
                QSkill = skill.ExecuteSkill;
                break;

            case SkillSettings.Buttons.W:
                WSkill = skill.ExecuteSkill;
                break;

            case SkillSettings.Buttons.E:
                ESkill = skill.ExecuteSkill;
                break;

            case SkillSettings.Buttons.R:
                RSkill = skill.ExecuteSkill;
                break;
            }

            int mySkillIndex = NumFromButton(skill.mySettings.skillButton);
            skillSettings [mySkillIndex] = skill.mySettings;

            SkillCooldownDisplay.disps [mySkillIndex].cooldown = skillSettings [mySkillIndex].cooldown;
        }
    }
Exemple #3
0
 public IEnumerator Execute(SkillDelegate didStart = null, SkillDelegate didAction = null, SkillDelegate didEnd = null)
 {
     timeSinceSkillStart = 0;
     if (!SkillStart())
     {
         yield break;
     }
     if (didStart != null)
     {
         didStart();
     }
     sm.StartASkill(this);
     while (!SkillAction())
     {
         if (didAction != null)
         {
             didAction();
         }
         timeSinceSkillStart += Time.deltaTime;
         yield return(0);
     }
     SkillEnd();
     if (didEnd != null)
     {
         didEnd();
     }
 }
Exemple #4
0
    public PassiveSkill(Monster monster, SkillData data)
    {
        Owner = monster;
        skill = data;

        //get string of the name of the item
        string name = string.Concat(skill.name.Where(c => !char.IsWhiteSpace(c)));

        //convert string to a delegate to call the method of the name of the ability
        skillMethod = DelegateCreation(this, name);
    }
Exemple #5
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        public Draven()
        {
            firstSkillName  = "Draven1";
            secondSkillName = "Draven2";
            HealthPoint     = 100;
            ManaPoint       = 100;
            AttackPoint     = 10;
            DefensePoint    = 10;
            SkillDelegate s1 = new SkillDelegate(BasicAttack);
            SkillDelegate s2 = new SkillDelegate(FirstSkill);
            SkillDelegate s3 = new SkillDelegate(SecondSkill);

            Skills = new List <SkillDelegate>();
            Skills.Add(s1);
            Skills.Add(s2);
            Skills.Add(s3);
        }
Exemple #6
0
    IEnumerator HookUpSkills()
    {
        while (true)
        {
            if (myHero != null && gameObject.activeSelf)
            {
                foreach (SkillMasterClass skill in GetComponent <PlayerSpawner>().myHero.GetComponentsInChildren <SkillMasterClass>())
                {
                    switch (skill.mySettings.skillButton)
                    {
                    case SkillSettings.Buttons.Q:
                        QSkill = skill.ExecuteSkill;
                        break;

                    case SkillSettings.Buttons.W:
                        WSkill = skill.ExecuteSkill;
                        break;

                    case SkillSettings.Buttons.E:
                        ESkill = skill.ExecuteSkill;
                        break;

                    case SkillSettings.Buttons.R:
                        RSkill = skill.ExecuteSkill;
                        break;
                    }

                    int mySkillIndex = NumFromButton(skill.mySettings.skillButton);
                    skillSettings [mySkillIndex] = skill.mySettings;

                    SkillCooldownDisplay.disps [mySkillIndex].cooldown = skillSettings [mySkillIndex].cooldown;
                }

                RpcHookUpClient(myHero);

                break;
            }
            else
            {
                myHero = GetComponent <PlayerSpawner> ().myHero;
                yield return(0);
            }
        }
    }
Exemple #7
0
    SkillDelegate DelegateCreation(object target, string functionName)
    {
        SkillDelegate eq = (SkillDelegate)Delegate.CreateDelegate(typeof(SkillDelegate), target, functionName);

        return(eq);
    }