Exemple #1
0
 public static SkillCreateFacade getInstance()
 {
     if (Inst == null)
     {
         Inst = new SkillCreateFacade();
     }
     return(Inst);
 }
Exemple #2
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    private void OnClickUp(EventContext context)
    {
        var game = WinCenter.inst.TransView <UISmallGame1>();

        game.OnFinish = win =>
        {
            SkillCreateFacade.getInstance().SelectQualityUpEvent(win);
            Hide();
        };
    }
Exemple #3
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    private void OnCreateFinish(EventContext context)
    {
        if (m_UI.m_LabelNameInput.text == "")
        {
            WinCenter.inst.ShowTips("名字不能为空!");
            return;
        }

        SkillCreateFacade.getInstance().CreateSkillFinish(m_View.Data, m_UI.m_LabelNameInput.text);
    }
Exemple #4
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    private void OnClickUp(EventContext context)
    {
        List <ItemData> list = new List <ItemData>();

        for (int i = 0; i < 3; i++)
        {
            if (m_SelectItemDatas[i] != null)
            {
                list.Add(m_SelectItemDatas[i]);
            }
        }
        SkillCreateFacade.getInstance().SelectPowerUpEvent(list);
        Hide();
    }
Exemple #5
0
 /// <summary>
 /// 继续研读
 /// </summary>
 /// <param name="context"></param>
 private void OnClickCreateAgain(EventContext context)
 {
     SkillCreateFacade.getInstance().GiveUpEvent();
 }
Exemple #6
0
 /// <summary>
 /// 开始研读
 /// </summary>
 /// <param name="context"></param>
 private void OnClickStartCreate(EventContext context)
 {
     SkillCreateFacade.getInstance().CreateSkill(m_View.Data);
 }
Exemple #7
0
 /// <summary>
 /// 开始领悟
 /// </summary>
 /// <param name="context"></param>
 private void OnClickStartPlace(EventContext context)
 {
     SkillCreateFacade.getInstance().TryEvent(m_View.Data.PlaceId);
 }