private void SetAllSkillText() { stat_playerFireRateText.text = playerFireRate.ToString(); stat_playerDamageText.text = playerDamage.ToString(); stat_playerMultishotText.text = playerMultishot.ToString(); stat_playerRecoilReductionText.text = playerRecoilReduction.ToString(); cost_playerFireRateText.text = skillCost.CostOfplayerFireRate(playerFireRate).ToString(); cost_playerDamageText.text = skillCost.CostOfplayerDamage(playerDamage).ToString(); cost_playerMultishotText.text = skillCost.CostOfplayerMultishot(playerMultishot).ToString(); cost_playerRecoilReductionText.text = skillCost.CostOfplayerRecoilReduction(playerRecoilReduction).ToString(); baseSquadText.text = baseSquadSize.ToString(); baseFireRateText.text = baseFireRate.ToString(); baseDamageText.text = baseDamage.ToString(); baseDronesText.text = baseDrones.ToString(); baseWiresText.text = baseWires.ToString(); baseAirStrikeText.text = baseAirStrike.ToString(); baseNapalmText.text = baseNapalm.ToString(); cost_baseSquadText.text = skillCost.CostOfbaseSquadSize(baseSquadSize).ToString(); cost_baseFireRateText.text = skillCost.CostOfbaseFireRate(baseFireRate).ToString(); cost_baseDamageText.text = skillCost.CostOfbaseDamage(baseDamage).ToString(); cost_baseDronesText.text = skillCost.CostOfbaseDrones(baseDrones).ToString(); cost_baseWiresText.text = skillCost.CostOfbaseWires(baseWires).ToString(); cost_baseAirStrikeText.text = skillCost.CostOfbaseAirStrike(baseAirStrike).ToString(); cost_baseNapalmText.text = skillCost.CostOfbaseNapalm(baseNapalm).ToString(); ammoCritText.text = ammoCriticalHit.ToString(); ammoIncText.text = ammoIncendiary.ToString(); ammoExplText.text = ammoExplosive.ToString(); cost_ammoCritText.text = skillCost.CostOfammoCritical(ammoCriticalHit).ToString(); cost_ammoIncText.text = skillCost.CostOfammoInc(ammoIncendiary).ToString(); cost_ammoExplText.text = skillCost.CostOfammoExpl(ammoExplosive).ToString(); }
private void GetCost() { switch (buttonIndex) { case 1: cost = skillCost.CostOfplayerFireRate(upMenu.GetplayerFireRate()); break; case 2: cost = skillCost.CostOfplayerDamage(upMenu.GetplayerDamage()); break; case 3: cost = skillCost.CostOfplayerMultishot(upMenu.GetplayerMultishot()); break; case 4: cost = skillCost.CostOfplayerRecoilReduction(upMenu.GetplayerRecoilReduction()); break; case 5: cost = skillCost.CostOfbaseSquadSize(upMenu.GetbaseSquadSize()); break; case 6: cost = skillCost.CostOfbaseFireRate(upMenu.GetbaseFireRate()); break; case 7: cost = skillCost.CostOfbaseDamage(upMenu.GetbaseDamage()); break; case 8: cost = skillCost.CostOfbaseDrones(upMenu.GetbaseDrones()); break; case 9: cost = skillCost.CostOfbaseWires(upMenu.GetbaseWires()); break; case 10: cost = skillCost.CostOfbaseAirStrike(upMenu.GetbaseAirStrike()); break; case 11: cost = skillCost.CostOfbaseNapalm(upMenu.GetbaseNapalm()); break; case 12: cost = skillCost.CostOfammoCritical(upMenu.GetammoCritical()); break; case 13: cost = skillCost.CostOfammoExpl(upMenu.GetammoExplosive()); break; case 14: cost = skillCost.CostOfammoInc(upMenu.GetammoIncendiary()); break; } }