public uint Execute(PacketDistributed ipacket) { GC_SKILL_FINISH packet = (GC_SKILL_FINISH )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic int _objId = packet.ObjId; Obj_Character Sender = Singleton <ObjManager> .GetInstance().FindObjCharacterInScene(_objId); if (Sender == null) { return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); } SkillCore _skillCore = Sender.SkillCore; if (_skillCore == null) { return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); } if (packet.FinsjType == (int)SKILLFINISHREASON.BREAK) { _skillCore.BreakCurSkill(); } else if (packet.FinsjType == (int)SKILLFINISHREASON.FINISH) { _skillCore.SkillFinsh(); } return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
public uint Execute(PacketDistributed ipacket) { GC_SHOW_SKILLNAME packet = (GC_SHOW_SKILLNAME)ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } int nSkillId = packet.Skillid; int nSenderId = packet.Senderid; string szSkillName = ""; if (packet.HasSkillname) { szSkillName = packet.Skillname; } SkillCore.ShowSkillName(nSkillId, nSenderId, szSkillName); //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }