Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        if (game_over_canvas != null && game_over_canvas.activeSelf)
        {
            return;
        }

        //Resource/health regen
        if (curr_health < variables_stats[(int)StatId.MaxHealth].Buffed_value)
        {
            curr_health += variables_stats[(int)StatId.HealthRegen].Buffed_value * Time.deltaTime;
            if (curr_health > variables_stats[(int)StatId.MaxHealth].Buffed_value)
            {
                curr_health = variables_stats[(int)StatId.MaxHealth].Buffed_value;
            }
        }

        if (curr_resource < variables_stats[(int)StatId.MaxResource].Buffed_value)
        {
            curr_resource += variables_stats[(int)StatId.ResourceRegen].Buffed_value * Time.deltaTime;
            if (curr_resource > variables_stats[(int)StatId.MaxResource].Buffed_value)
            {
                curr_resource = variables_stats[(int)StatId.MaxResource].Buffed_value;
            }
        }


        if (Input.GetKeyUp(KeyCode.Escape))
        {
            if (skill_controller.GetSkillSelectionUIStatus())
            {
                skill_controller.ForceSkillSelectioUIStatus(false);
                return;
            }
            if (inventory_canvas.activeSelf)
            {
                inventory_canvas.SetActive(false);
                return;
            }
            if (character_stats_canvas.activeSelf)
            {
                character_stats_canvas.SetActive(false);
                return;
            }

            if (main_menu_canvas != null)
            {
                main_menu_canvas.SetActive(!main_menu_canvas.activeSelf);
            }
        }

        if (main_menu_canvas.activeSelf)
        {
            return;
        }

        if (Input.GetKeyUp(KeyCode.I))
        {
            inventory_canvas.SetActive(!inventory_canvas.activeSelf);
        }
        if (Input.GetKeyUp(KeyCode.C))
        {
            character_stats_canvas.SetActive(!character_stats_canvas.activeSelf);
        }


        //Don't read inputs if UI active
        if (inventory_canvas.activeSelf || character_stats_canvas.activeSelf || skill_controller.skill_selection_UI.activeSelf)
        {
            return;
        }

        //Read game inputs
        if (Input.GetMouseButton(0) && !Input.GetKey(KeyCode.LeftShift))
        {
            Debug.Log("Processing Left Click");
            int mask = LayerMask.GetMask("Floor", "Enemy", "Item");

            RayHitInfo ray_hit = RayCastHandle(Input.mousePosition, mask);
            if (ray_hit.hitted)
            {
                if (ray_hit.layer_hit == LayerMask.NameToLayer("Floor"))
                {
                    Debug.Log("moving with the floor");
                    move_controller.MoveToPosition(ray_hit.hit_point);
                }
                else if (ray_hit.layer_hit == LayerMask.NameToLayer("Enemy"))
                {
                    Debug.Log("Enemy Attacked");
                    if (!skill_controller.UseBaseAttack(ray_hit))
                    {
                        move_controller.MoveToEnemy(ray_hit.go_hit.transform);
                    }
                }
                else if (ray_hit.layer_hit == LayerMask.NameToLayer("Item"))
                {
                    Debug.Log("picking the item");
                    ray_hit.go_hit.GetComponent <ItemWorld>().to_pick = true;
                    move_controller.MoveToPosition(ray_hit.hit_point);
                }
            }
        }

        if (Input.GetMouseButtonDown(0) && Input.GetKey(KeyCode.LeftShift))
        {
            RayHitInfo ray_hit = RayCastHandle(Input.mousePosition, LayerMask.GetMask("Floor", "Enemy"));
            if (ray_hit.hitted)
            {
                skill_controller.CastSkill(SkillButton.LMB, ray_hit);
            }
        }

        if (Input.GetMouseButtonDown(1))
        {
            RayHitInfo ray_hit = RayCastHandle(Input.mousePosition, LayerMask.GetMask("Floor", "Enemy"));
            if (ray_hit.hitted)
            {
                skill_controller.CastSkill(SkillButton.RMC, ray_hit);
            }
        }

        if (Input.GetKeyUp(KeyCode.Alpha1))
        {
            RayHitInfo ray_hit = RayCastHandle(Input.mousePosition, LayerMask.GetMask("Floor", "Enemy"));
            if (ray_hit.hitted)
            {
                skill_controller.CastSkill(SkillButton.NUM_1, ray_hit);
            }
        }
        if (Input.GetKeyUp(KeyCode.Alpha2))
        {
            RayHitInfo ray_hit = RayCastHandle(Input.mousePosition, LayerMask.GetMask("Floor", "Enemy"));
            if (ray_hit.hitted)
            {
                skill_controller.CastSkill(SkillButton.NUM_2, ray_hit);
            }
        }
        if (Input.GetKeyUp(KeyCode.Alpha3))
        {
            RayHitInfo ray_hit = RayCastHandle(Input.mousePosition, LayerMask.GetMask("Floor", "Enemy"));
            if (ray_hit.hitted)
            {
                skill_controller.CastSkill(SkillButton.NUM_3, ray_hit);
            }
        }
        if (Input.GetKeyUp(KeyCode.Alpha4))
        {
            RayHitInfo ray_hit = RayCastHandle(Input.mousePosition, LayerMask.GetMask("Floor", "Enemy"));
            if (ray_hit.hitted)
            {
                skill_controller.CastSkill(SkillButton.NUM_4, ray_hit);
            }
        }


        if (Input.GetKeyDown(KeyCode.F1))
        {
            invincible = !invincible;
            invincible_display.SetActive(invincible);
        }
        if (Input.GetKeyDown(KeyCode.F2))
        {
            no_mana_cost = !no_mana_cost;
            no_mana_display.SetActive(no_mana_cost);
        }
    }