private static DamageHandler HandleCrit(SkillCast skillCast) { double damage = skillCast.GetDamageRate(); bool crit = skillCast.RollCrit(); if (crit) { damage += damage; } DamageHandler toReturn = new DamageHandler(damage, crit); return(toReturn); }
private static DamageHandler HandleCrit(SkillCast skillCast) { double damage = skillCast.GetDamageRate(); bool crit = skillCast.RollCrit(); if (crit) { damage += damage; } DamageHandler toReturn = new DamageHandler(damage, crit); return(toReturn); }