private void CreateSkillObject(SkillCard skill) { var obj = Instantiate(SkillObjectPrefabs, SkillObjectParent, false); obj.SetSkillData(_setting.GetData(skill)); _skills.Add(obj); obj.Button.onClick.AddListener(() => ShowSkillDetail(obj)); }
protected override SkillCardData GetData(CardEntity entity) { return(_setting.GetData(entity.skillCard.Type)); }