Exemple #1
0
        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)4);                // version

            // Version 4
            writer.WriteEncodedInt((int)m_MaxHitPoints);
            writer.WriteEncodedInt((int)m_HitPoints);

            // Version 3
            writer.Write((int)m_Slayer);
            writer.Write((int)m_Slayer2);

            // Version 2
            writer.Write((bool)m_Ownable);
            writer.Write((Mobile)m_Owner);
            writer.Write((int)m_CraftBonusRegular);
            writer.Write((int)m_CraftBonusRegularValue);
            writer.Write((int)m_CraftBonusExcep);
            writer.Write((int)m_CraftBonusExcepValue);
            writer.Write((int)m_ProtectionEntry);
            writer.Write((int)m_ProtectionValue);
            writer.Write((int)m_KillersEntry);
            writer.Write((int)m_KillersValue);
            writer.Write((int)m_TalisSlayer);
            writer.Write((int)m_TalismanType);
            writer.Write((int)m_Charges);

            m_MagicalAttributes.Serialize(writer);
            m_AosResistances.Serialize(writer);
            m_SkillBonuses.Serialize(writer);
        }
Exemple #2
0
        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)7);                // version

            writer.Write((bool)m_Exceptional);
            writer.Write((Mobile)m_Crafter);

            writer.WriteEncodedInt((int)m_Slayer2);

            writer.Write((string)m_EngraveString);

            writer.WriteEncodedInt((int)m_Slayer);

            m_MagicalAttributes.Serialize(writer);
            m_SkillBonuses.Serialize(writer);

            writer.Write(m_Content);
            writer.Write(m_Count);
        }
Exemple #3
0
        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)8);                // version

            writer.Write((bool)m_Exceptional);
            writer.Write((bool)m_PlayerConstructed);
            writer.Write((Mobile)m_Crafter);

            m_AbsorptionAttributes.Serialize(writer);

            writer.WriteEncodedInt((int)m_TimesImbued);

            writer.WriteEncodedInt((int)m_MaxHitPoints);
            writer.WriteEncodedInt((int)m_HitPoints);

            writer.WriteEncodedInt((int)m_Resource);
            writer.WriteEncodedInt((int)m_GemType);

            m_AosAttributes.Serialize(writer);
            m_AosResistances.Serialize(writer);
            m_SkillBonuses.Serialize(writer);
        }
Exemple #4
0
        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)9);                // version

            SaveFlag flags = SaveFlag.None;

            SetSaveFlag(ref flags, SaveFlag.Resource, m_Resource != DefaultResource);
            SetSaveFlag(ref flags, SaveFlag.Attributes, !m_AosAttributes.IsEmpty);
            SetSaveFlag(ref flags, SaveFlag.ClothingAttributes, !m_ClothingAttributes.IsEmpty);
            SetSaveFlag(ref flags, SaveFlag.SkillBonuses, !m_SkillBonuses.IsEmpty);
            SetSaveFlag(ref flags, SaveFlag.Resistances, !m_Resistances.IsEmpty);
            SetSaveFlag(ref flags, SaveFlag.MaxHitPoints, m_MaxHitPoints != 0);
            SetSaveFlag(ref flags, SaveFlag.HitPoints, m_HitPoints != 0);
            SetSaveFlag(ref flags, SaveFlag.PlayerConstructed, m_PlayerConstructed != false);
            SetSaveFlag(ref flags, SaveFlag.Crafter, m_Crafter != null);
            SetSaveFlag(ref flags, SaveFlag.Exceptional, m_Exceptional != false);
            SetSaveFlag(ref flags, SaveFlag.AbsorptionAttributes, !m_AbsorptionAttributes.IsEmpty);
            SetSaveFlag(ref flags, SaveFlag.Altered, m_Altered);

            writer.WriteEncodedInt((int)flags);

            if (GetSaveFlag(flags, SaveFlag.Resource))
            {
                writer.Write((int)m_Resource);
            }

            if (GetSaveFlag(flags, SaveFlag.Attributes))
            {
                m_AosAttributes.Serialize(writer);
            }

            if (GetSaveFlag(flags, SaveFlag.ClothingAttributes))
            {
                m_ClothingAttributes.Serialize(writer);
            }

            if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
            {
                m_SkillBonuses.Serialize(writer);
            }

            if (GetSaveFlag(flags, SaveFlag.Resistances))
            {
                m_Resistances.Serialize(writer);
            }

            if (GetSaveFlag(flags, SaveFlag.MaxHitPoints))
            {
                writer.Write((int)m_MaxHitPoints);
            }

            if (GetSaveFlag(flags, SaveFlag.HitPoints))
            {
                writer.Write((int)m_HitPoints);
            }

            if (GetSaveFlag(flags, SaveFlag.Crafter))
            {
                writer.Write((Mobile)m_Crafter);
            }

            if (GetSaveFlag(flags, SaveFlag.AbsorptionAttributes))
            {
                m_AbsorptionAttributes.Serialize(writer);
            }
        }