public void SetPointEnterUI(int skillIndex, int skillLevel, int classIndex) { SkillBasicData skillData = SkillManager.instance.SkillData.GetSkill(classIndex, skillIndex + 1); if (!mouseOverUI.IsActive()) { mouseOverUI.gameObject.transform.parent.gameObject.SetActive(true); } else { skillData = null; skillData = SkillManager.instance.SkillData.GetSkill(classIndex, skillIndex + 1); } mouseOverUI.transform.parent.transform.localPosition = new Vector2(skillUI[skillIndex].transform.localPosition.x + mouseOverUI_xPos, mouseOverUI_yPos); mouseOverUI.text = "스킬이름: " + skillData.SkillName + " " + "쿨타임: " + skillData.SkillCoolTime.ToString() + "초" + "\n" + skillData.SkillBasicExplanation + "\n" + skillData.GetSkillData(skillLevel).SkillExplanation; }
public void SkillInfoEnter(int skillIndex) { for (int i = 0; i < skillAddIcon.Length; i++) { if (skillSelectImage[i].IsActive()) { skillSelectImage[i].gameObject.SetActive(false); } } skillSelectImage[skillIndex].gameObject.SetActive(true); mySkillInfo.transform.parent.gameObject.SetActive(true); mySkillInfo.transform.parent.position = skillAddIcon[skillIndex].transform.position; mySkillInfo.transform.parent.position += new Vector3(120f, 35f, 0); currentSkill = skillIndex; SkillBasicData skillData = SkillManager.Instance.SkillData.GetSkill((int)GameManager.Instance.CharacterStatus.HClass, skillIndex + 1); // 고쳐야함 mySkillInfo.text = "스킬이름: " + skillData.SkillName + " " + "쿨타임: " + skillData.SkillCoolTime.ToString() + "초" + "\n" + skillData.SkillBasicExplanation + "\n" + skillData.GetSkillData(1).SkillExplanation; }