void UpdataSkillAttribute() { skillAttribute = new BaseAttribute(); SkillAttribute _skill = null; if (dataModel.skillArray == null) { return; } for (int i = 0; i < dataModel.skillArray.Length; i++) { for (int j = 0; j < dataModel.skillArray[i].skillAry.Count; j++) { _skill = Manage.Instance.Data.GetObj <SkillAttribute>(dataModel.skillArray[i].skillAry[j]); if (_skill.triggerType == 1) { continue; } if (_skill.effectType.Length == 0) { continue; } if (_skill.effectType[0] != 6) { continue; } if (_skill.IsNeedEquipment(dataModel) == false) { continue; } _skill.additionalAttribute.Additional(finalAttribute, skillAttribute); } } }
public void UpdateSkill(SkillAttribute skill, Unit unit) { type = 3; model = skill; icon.sprite = Manage.Instance.AB.GetGame <Sprite>(AssetbundleEnum.SkillIcon, skill.icon); int needAp = skill.GetAP(unit.DataModel.finalAttribute); Interactable(unit.CurrentAP >= needAp); number.color = unit.CurrentAP >= needAp ? Color.white : Color.red; number.text = needAp.ToString(); if (skill.IsNeedEquipment(unit.DataModel.dataModel) == false) { mask.SetActive(true); return; } Open(); }