public void Skill2Reset() { if (isSkill2CTime) { Skill2CTime -= Time.deltaTime; if (Skill2CTime <= 0) { UIPlayer.SkillSetUp(1); Skill2CTime = Stat.skillCTime[1]; isSkill2 = false; isSkill2CTime = false; Skill2_Normal.SetActive(false); Skill2_Special.SetActive(false); } } }