public void Skill2Reset()
    {
        if (isSkill2CTime)
        {
            Skill2CTime -= Time.deltaTime;
            if (Skill2CTime <= 0)
            {
                UIPlayer.SkillSetUp(1);
                Skill2CTime = Stat.skillCTime[1];

                isSkill2      = false;
                isSkill2CTime = false;

                Skill2_Normal.SetActive(false);
                Skill2_Special.SetActive(false);
            }
        }
    }