public void AddLevel(Skill.Types Type) { if (Skills[0] != null && Skills[0].Type == Type) { Skills[0].Level++; } else if (Skills[1] != null && Skills[1].Type == Type) { Skills[1].Level++; } else if (Skills[0] == null) { Skills[0] = new Skill(Type); } else if (Skills[1] == null) { Skills[1] = new Skill(Type); } else if (Skills[0].Level <= Skills[1].Level) { Skills[0] = new Skill(Type); } else { Skills[1] = new Skill(Type); } }
public int GetLevel(Skill.Types Type) { if (Skills[0] != null && Skills[0].Type == Type) { return(Skills[0].Level); } else if (Skills[1] != null && Skills[1].Type == Type) { return(Skills[1].Level); } return(1); }