Exemple #1
0
    public static bool skiing = false;                  // tracking: whether the player is currently skiing



    // methods //


    // method: update the player body collider's friction based on whether it is skiing //
    public static void updateBodyFriction()
    {
        if (skiing)
        {
            targetBodyCollider.material = skiingSettings.skiingFrictionToUse();
        }
        else
        {
            targetBodyCollider.material = frictionNonskiing;
        }
    }
    public static bool skiing = false;                  // tracking: whether the player is currently skiing



    // methods //


    // method: update the player body collider's friction based on whether it is skiing //
    public static void updateBodyFriction()
    => MoonMotionBody.capsuleCollider.material = skiing ?
                                                 SkiingSettings.skiingFrictionToUse() :
                                                 SkiingSettings.frictionNonskiing;