public MeshVertexData(Scene scene, SkeletonPerVertexBoneInfluenceStrategy strategy) { m_strategy = strategy; m_scene = scene; m_meshes = scene.Meshes; GetMeshVertexData(); }
private SkeletonPerVertexBoneInfluenceStrategy GetBoneInfluenceStrategy(Scene scene) { SkeletonPerVertexBoneInfluenceStrategy strategy = null; if (scene.HasAnimations) { switch (m_skeletonType) { case SkeletonPerVertexBoneInfluenceType.ThreeBones: { strategy = new SkeletonThreeBonesInfluenceStrategy(); break; } case SkeletonPerVertexBoneInfluenceType.FourBones: { strategy = new SkeletonFourBonesInfluenceStrategy(); break; } case SkeletonPerVertexBoneInfluenceType.FiveBones: { strategy = new SkeletonFiveBonesInfluenceStrategy(); break; } case SkeletonPerVertexBoneInfluenceType.SixBones: { strategy = new SkeletonSixBonesInfluenceStrategy(); break; } } } return(strategy); }