public DialogAvatar() : base() { _animationEngine = new SkeletalAnimationEngine(this); Visible = true; }
public CustomisationDisplayAvatar() : base() { _motionEngine = new PlayerMotionEngine(); _animationEngine = new SkeletalAnimationEngine(this); RenderLayer = Render_Layer; Visible = true; }
protected override Serializer Deserialize(Serializer serializer) { serializer.KnownSerializedObjects.Add(_animationEngine); base.Deserialize(serializer); _animationEngine = serializer.GetDataItem <SkeletalAnimationEngine>("animation-engine"); return(serializer); }
public Character() : base() { MotionEngine = null; _animationEngine = new SkeletalAnimationEngine(this); Visible = true; ReadyForDisposal = false; LifeCycleState = LifeCycleStateValue.Active; }
public ResultsSkeleton(float offsetFromCenter) : base() { _baseWorldPosition = new Vector2(Definitions.Back_Buffer_Center.X + offsetFromCenter, 0.0f); _animationEngine = new SkeletalAnimationEngine(this); RenderLayer = Render_Layer; RenderDepth = Render_Depth; Visible = true; }
public TestSkeleton() : base() { _animationEngine = new SkeletalAnimationEngine(this); }