void OnHitCollider(Collider other)
        {
            if (null == m_SkEntity)
            {
                return;
            }

            if (null != m_PEEntity && m_PEEntity.IsDeath())
            {
                return;
            }

            SkEntity hitEntity = other.gameObject.GetComponentInParent <SkEntity>();

            bool isTerrain = PETools.PEUtil.IsVoxelOrBlock45(hitEntity);

            if (null == hitEntity || m_HitEntitys.Contains(hitEntity) || (!isTerrain && !PETools.PEUtil.CanDamage(m_SkEntity, hitEntity)))
            {
                return;
            }
            m_HitEntitys.Add(hitEntity);

            PECapsuleHitResult result = null;
            bool  getpos = false;
            float minDis = 100f;

            PECapsuleHitResult findResult;

            for (int i = 0; i < attackParts.Length; i++)
            {
                if (!attackParts[i].capsule.enable)
                {
                    continue;
                }
                if (attackParts[i].capsule.GetClosestPos(other.transform.position, out findResult))
                {
                    result = findResult;
                    result.selfAttackForm = attackParts[i].attackForm;
                    result.hitTrans       = other.transform;
                    result.damageScale    = 1f;
                    return;
                }
                else if (findResult.distance < minDis)
                {
                    minDis                = findResult.distance;
                    result                = findResult;
                    result.hitTrans       = other.transform;
                    result.selfAttackForm = attackParts[i].attackForm;
                    result.damageScale    = 1f;
                    getpos                = true;
                }
            }

            if (getpos)
            {
                m_SkEntity.CollisionCheck(result);

                if (null != onHitSkEntity)
                {
                    onHitSkEntity(hitEntity);
                }
            }
        }