public void ResizeTo(float w, float h) { #if DEBUG Time.AssertTimeThread(); #endif this.Width = w; this.Height = h; SizeOrPositionChanged.Fire(); }
public void MoveTo(float x, float y, int?z = null) { #if DEBUG Time.AssertTimeThread(); #endif this.Left = x; this.Top = y; if (z.HasValue) { this.ZIndex = z.Value; } SizeOrPositionChanged.Fire(); }
public void MoveTo(float x, float y, int?z = null) { Time.AssertTimeThread(); if (float.IsNaN(x)) { x = 0; } if (float.IsNaN(y)) { y = 0; } this.Left = x; this.Top = y; if (z.HasValue) { this.ZIndex = z.Value; } SizeOrPositionChanged.Fire(); }
public void MoveTo(float x, float y, int?z = null) { Time.AssertTimeThread(); x = x < 0 ? 0 : x; y = y < 0 ? 0 : y; if (x + Width > SpaceTime.CurrentSpaceTime.Width) { x = SpaceTime.CurrentSpaceTime.Width - Width; } if (y + Height > SpaceTime.CurrentSpaceTime.Height) { y = SpaceTime.CurrentSpaceTime.Height - Height; } if (float.IsNaN(x)) { x = 0; } if (float.IsNaN(y)) { y = 0; } this.Left = x; this.Top = y; if (z.HasValue) { this.ZIndex = z.Value; } SizeOrPositionChanged.Fire(); }