private long GetValueForLayout(NodeModel root, SizeLayouts layout) { long value = 0; switch (layout) { case SizeLayouts.Constant: value = 1; break; case SizeLayouts.MethodSize: value = root.XNode.Lines; break; case SizeLayouts.TimeInMethod: // why is this negetive?? HAVENT RETURNED YET, property should return 0 i think if neg, or detect still inside and return that if (root.XNode.CalledIn != null) { foreach (FunctionCall call in root.XNode.CalledIn) { value += call.TotalTimeInsideDest; } } break; case SizeLayouts.Hits: if (root.XNode.CalledIn != null) { foreach (FunctionCall call in root.XNode.CalledIn) { value += call.TotalHits; } } break; case SizeLayouts.TimePerHit: if (root.XNode.CalledIn != null) { int count = 0; foreach (FunctionCall call in root.XNode.CalledIn) { if (call.TotalHits > 0) { count++; value += call.TotalTimeInsideDest / call.TotalHits; } } if (count > 0) { value /= count; } } break; } return(value); }
private long GetValueForLayout(NodeModel root, SizeLayouts layout) { long value = 0; switch (layout) { case SizeLayouts.Constant: value = 1; break; case SizeLayouts.MethodSize: value = root.XNode.Lines; break; case SizeLayouts.TimeInMethod: // why is this negetive?? HAVENT RETURNED YET, property should return 0 i think if neg, or detect still inside and return that if (root.XNode.CalledIn != null) foreach (FunctionCall call in root.XNode.CalledIn) value += call.TotalTimeInsideDest; break; case SizeLayouts.Hits: if (root.XNode.CalledIn != null) foreach (FunctionCall call in root.XNode.CalledIn) value += call.TotalHits; break; case SizeLayouts.TimePerHit: if (root.XNode.CalledIn != null) { int count = 0; foreach (FunctionCall call in root.XNode.CalledIn) if (call.TotalHits > 0) { count++; value += call.TotalTimeInsideDest / call.TotalHits; } if (count > 0) value /= count; } break; } return value; }