Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        if (Ground.transform.position.y > this.transform.position.y)
        {
            SizeChange.ResetAll();

            FindObjectOfType <GameManager>().EndGame();
        }
    }
Exemple #2
0
 void OnTriggerEnter(Collider other)
 {
     SizeChange.ResetAll();
     SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
 }
Exemple #3
0
 // Use this for initialization
 void OnTriggerEnter(Collider other)
 {
     SizeChange.ResetAll();
     FindObjectOfType <GameManager> ().EndGame();
     Destroy(other.gameObject);
 }