protected override bool Push() { if (Target == null) { if (!Situations.PushGathering(this, Sim.Partner, Lot)) { return(false); } } return(base.Push()); }
protected override bool Push() { if (Target == null) { if (!Situations.PushGathering(this, Sim.Partner, Lot)) { return(false); } } return(base.Push()); }