// Start is called before the first frame update void Start() { musicDefeat = GetComponent <AudioSource>(); windowSelector = GameObject.FindObjectOfType <WindowSelector>(); sittingBirbSpriteFlipper = GameObject.FindObjectOfType <SittingBirbSpriteFlipper>(); reload = GameObject.Find("Reload"); this.gameObject.SetActive(false); }
// Start is called before the first frame update void Start() { musicVictory = GetComponent <AudioSource>(); windowSelector = GameObject.FindObjectOfType <WindowSelector>(); sittingBirbSpriteFlipper = GameObject.FindObjectOfType <SittingBirbSpriteFlipper>(); playerController = GameObject.FindObjectOfType <PlayerController>(); this.gameObject.SetActive(false); }