Exemple #1
0
        public void Run()
        {
            UInt32 SDLStart  = SDL2.SDL.SDL_GetTicks();
            UInt32 LastValue = SDL2.SDL.SDL_GetTicks();

            GameTimeUpdateComponent Value = SingletonComponent <GameTimeUpdateComponent> .Get();

            while (!QuitLoop)
            {
                SDLStart = SDL2.SDL.SDL_GetTicks();
                Value.UpdateTime((SDLStart - LastValue) / 1000f);
                SDL2.SDL.SDL_PumpEvents();
                myWorldManager.Update();
                LastValue = SDL2.SDL.SDL_GetTicks();
            }
        }
Exemple #2
0
        public OneToManySystem(World myBase, int SystemLevel = 1) : base(SystemLevel)
        {
            myReferenceSingleton = SingletonComponent <T> .Get();

            myIterator = new EntityIteratorDefault <U>(myBase);
        }