public void should_return_the_same_object()
        {
            var foo = new Foo {
                Name = "Name", Age = 10
            };
            var blueprint = new SingletonBlueprint(typeof(IFoo), foo);

            var result = blueprint.Construct(new ConstruktionContext(typeof(IFoo)), new DefaultConstruktionPipeline());

            var fooResult = result.ShouldBeOfType <Foo>();

            fooResult.Name.ShouldBe("Name");
            fooResult.Age.ShouldBe(10);
            fooResult.GetHashCode().ShouldBe(foo.GetHashCode());
        }