protected override AbilityCursorBase createCursor() { cursorInstance = Instantiate(cursorPrefab); cursorInstance.maxRange = 3 + (int)(0.1f * caster.GetAttributeLevel(AttributeType.Strength)); cursorInstance.projectileOffset = throwable.throwOffset; return(cursorInstance); }
protected override AbilityCursorBase createCursor() { cursorInstance = Instantiate(cursorPrefab); cursorInstance.maxRange = weapon.range; cursorInstance.projectileOffset = weapon.projectileSpawn; return(cursorInstance); }