public SingleStat Clone() { var clone = new SingleStat(); _statTypes.CopyTo(clone._statTypes, 0); return(clone); }
public Stats(int attackStatAmount, int defenceStatAmount, int speedStatAmount, int manaStatAmount, int healthStatAmount) { attackStat = new SingleStat(attackStatAmount); defenceStat = new SingleStat(defenceStatAmount); speedStat = new SingleStat(speedStatAmount); manaStat = new SingleStat(manaStatAmount); healthStat = new SingleStat(healthStatAmount); }
public Stats(int Head_ValueAmount, int RH_ValueAmount, int RF_ValueAmount, int LF_ValueAmount, int LH_ValueAmount) { Head_Value = new SingleStat(Head_ValueAmount); RH_Value = new SingleStat(RH_ValueAmount); RF_Value = new SingleStat(RF_ValueAmount); LF_Value = new SingleStat(LF_ValueAmount); LH_Value = new SingleStat(LH_ValueAmount); }
public Stats(int flexibility, int language, int memory, int problemSolving, int speed) { this.flexibility = new SingleStat(flexibility); this.language = new SingleStat(language); this.memory = new SingleStat(memory); this.problemSolving = new SingleStat(problemSolving); this.speed = new SingleStat(speed); }
public Stat(int wealthStatAmount, int careerStatAmount, int healthStatAmount, int marriageStatAmount, int relationStatAmount) { _wealthStat = new SingleStat(wealthStatAmount); _careerStat = new SingleStat(careerStatAmount); _healthStat = new SingleStat(healthStatAmount); _marriageStat = new SingleStat(marriageStatAmount); _relationStat = new SingleStat(relationStatAmount); }
public Stats() { XPMultiplier = 1d; _currentLevel = 1; for (var i = Stat.HP; i <= Stat.SIL; ++i) { this[i] = new SingleStat(); } }