// Use this for initialization
 void Start()
 {
     togglePressed();
     setMoveSpeed();
     TCPLocalConnection.startServer(4000);
     SinglePlayerGameMaster.init(takeInput, () => {});
 }
Exemple #2
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 void Start()
 {
     SinglePlayerGameMaster.init(takeInput, () => {});
     slideSpeed = moveSpeedSlider.slider.value;
 }
 void Start()
 {
     SinglePlayerGameMaster.init(gameLogic.takeTCPInput, restartGame);
     sizeText.text = "1000";
     restartGame();
 }
Exemple #4
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 void Start()
 {
     SinglePlayerGameMaster.init(takeInput, () => {});
     StartCoroutine(moveMaker());
 }