public static Sprite GetSpriteByStratPos(SinglePlayer.StratPosition position) { string s = $"job_icon/{position.ToString()}_icon"; Sprite sprite = Resources.Load <Sprite>(s); return(sprite); }
public static Color32 GetPosColor(SinglePlayer.StratPosition pos) { switch (pos) { case SinglePlayer.StratPosition.MT: case SinglePlayer.StratPosition.ST: return(new Color32(100, 100, 255, 255)); case SinglePlayer.StratPosition.H1: case SinglePlayer.StratPosition.H2: return(new Color32(100, 255, 100, 255)); default: return(new Color32(255, 100, 100, 255)); } }