public ClientSystem(string userName) { this.container = new UnityContainer(); var config = new EventStoreConfig(userName); SingleMicroserviceInitializer.Run(container: this.container, useSignalRLog: false, microserviceFactory: () => MicroserviceFactory <ItemClient, ItemClientHandler> .CreateEventProcessorWithApp <ItemClientApp>( uniqueName: $"{userName}", appUniqueName: $"{userName}App", container: this.container, eventStoreConfig: config, publisherFactory: (streamType, bus, log, dao, eventsToPushMaxCount, pollTimeout) => new OcassionallyConnectedPublisher(streamType, bus, log, dao, eventsToPushMaxCount, pollTimeout, "v1", "http://localhost:51343/client-proxy/upload", "123", "OccServer"))); }
/// <summary>Registers the type mappings with the Unity container.</summary> /// <param name="container">The unity container to configure.</param> /// <remarks>There is no need to register concrete types such as controllers or API controllers (unless you want to /// change the defaults), as Unity allows resolving a concrete type even if it was not previously registered.</remarks> public static void RegisterTypes(IUnityContainer container) { var config = new EventStoreConfig(); proxies.Add("OccClient1", new OcassionallyConnectedSource("OccClient1")); proxies.Add("OccClient2", new OcassionallyConnectedSource("OccClient2")); SingleMicroserviceInitializer.Run( container: container, useSignalRLog: true, ocassionallyConnectedSources: proxies.Values.ToList(), microserviceFactory: () => MicroserviceFactory <ItemServer, ItemServerHandler> .CreateEventProcessor( uniqueName: "OccServer", container: container, eventStoreConfig: config)); }