// Use this for initialization void Awake() { userControl = this; if (!rigidBody2DUnidirectional) rigidBody2DUnidirectional = GetComponent<RigidBody2DUnidirectional>(); if (!singleMeleeAttack) singleMeleeAttack = GetComponent<SingleMeleeAttack>(); jump2d = GetComponent<Jump2D>(); }
// Use this for initialization void Awake() { userControl = this; if (!rigidBody2DUnidirectional) { rigidBody2DUnidirectional = GetComponent <RigidBody2DUnidirectional>(); } if (!singleMeleeAttack) { singleMeleeAttack = GetComponent <SingleMeleeAttack>(); } jump2d = GetComponent <Jump2D>(); }