// Use this for initialization
 void Awake()
 {
     userControl = this;
     if (!rigidBody2DUnidirectional)
         rigidBody2DUnidirectional = GetComponent<RigidBody2DUnidirectional>();
     if (!singleMeleeAttack)
         singleMeleeAttack = GetComponent<SingleMeleeAttack>();
     jump2d = GetComponent<Jump2D>();
 }
Exemple #2
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 // Use this for initialization
 void Awake()
 {
     userControl = this;
     if (!rigidBody2DUnidirectional)
     {
         rigidBody2DUnidirectional = GetComponent <RigidBody2DUnidirectional>();
     }
     if (!singleMeleeAttack)
     {
         singleMeleeAttack = GetComponent <SingleMeleeAttack>();
     }
     jump2d = GetComponent <Jump2D>();
 }