public static string FieldGUI_Type(SingleField data, string labelContent = "字段内容") { string content = ""; switch (data.m_type) { case FieldType.String: case FieldType.StringArray: case FieldType.BoolArray: case FieldType.IntArray: case FieldType.FloatArray: case FieldType.Vector2Array: case FieldType.Vector3Array: content = EditorGUILayout.TextField(labelContent, data.GetString()); break; case FieldType.Int: content = EditorGUILayout.IntField(labelContent, data.GetInt()).ToString(); break; case FieldType.Float: content = EditorGUILayout.FloatField(labelContent, data.GetFloat()).ToString(); break; case FieldType.Bool: content = EditorGUILayout.Toggle(labelContent, data.GetBool()).ToString(); break; case FieldType.Vector3: content = EditorGUILayout.Vector3Field(labelContent, data.GetVector3()).ToSaveString(); break; case FieldType.Vector2: content = EditorGUILayout.Vector2Field(labelContent, data.GetVector2()).ToSaveString(); break; case FieldType.Color: content = EditorGUILayout.ColorField(labelContent, data.GetColor()).ToSaveString(); break; case FieldType.Enum: if (data.m_enumType != "" && data.m_enumType != null) { content = EditorGUILayout.EnumPopup(labelContent, data.GetEnum()).ToString(); } break; } if (data.m_content != content) { data.m_content = content; } return(content); }
static int GetColor(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); SingleField obj = (SingleField)ToLua.CheckObject(L, 1, typeof(SingleField)); UnityEngine.Color o = obj.GetColor(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }