//public void ShowIntro(string iconPath, string intro) //{ // if (m_introCtrl != null) // { // m_introCtrl.ShowIntro(iconPath, intro); // } //} public void RefreshIntroView(SingleEvidenceData data) { if (m_introCtrl != null) { m_introCtrl.RefreshView(data); } }
//public void ShowIntro(string iconPath, string intro) //{ // if (m_introCtrl != null) // { // m_introCtrl.ShowIntro(iconPath, intro); // } //} public void RefreshIntroView(SingleEvidenceData data, SingleEvidenceController view) { if (m_introCtrl != null) { m_introCtrl.gameObject.SetActive(true); m_introCtrl.RefreshView(data); } if (m_curSelectItem != null) { m_curSelectItem.SetSelectedStatus(false); } m_curSelectItem = view; }