//public void ShowIntro(string iconPath, string intro)
    //{
    //    if (m_introCtrl != null)
    //    {
    //        m_introCtrl.ShowIntro(iconPath, intro);
    //    }
    //}

    public void RefreshIntroView(SingleEvidenceData data)
    {
        if (m_introCtrl != null)
        {
            m_introCtrl.RefreshView(data);
        }
    }
    //public void ShowIntro(string iconPath, string intro)
    //{
    //    if (m_introCtrl != null)
    //    {
    //        m_introCtrl.ShowIntro(iconPath, intro);
    //    }
    //}

    public void RefreshIntroView(SingleEvidenceData data, SingleEvidenceController view)
    {
        if (m_introCtrl != null)
        {
            m_introCtrl.gameObject.SetActive(true);
            m_introCtrl.RefreshView(data);
        }

        if (m_curSelectItem != null)
        {
            m_curSelectItem.SetSelectedStatus(false);
        }

        m_curSelectItem = view;
    }