void Awake()
 {
     current = 0;
     smu     = GetComponent <SimultaneousUpdater>();
     cm      = GetComponent <CoinMultiplier>();
     scl     = timerBar.GetComponent <BasicImageScalar>();
 }
Exemple #2
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 // Use this for initialization
 void Awake()
 {
     gm        = GetComponent <GridMovement>();
     smu       = updater.GetComponent <SimultaneousUpdater>();
     wt        = updater.GetComponent <WorldTimer>();
     pcc       = GetComponent <PlayerCoinController>();
     wcm       = updater.GetComponent <CoinMultiplier>();
     gst       = GetComponentInChildren <GridSpriteTranslate>();
     anim      = body.GetComponent <Animator>();
     anim_head = head.GetComponent <Animator>();
     eac       = GetComponent <EntityAudioController>();
 }
Exemple #3
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 // Use this for initialization
 void Awake()
 {
     gm  = GetComponent <GridMovement>();
     smu = updater.GetComponent <SimultaneousUpdater>();
 }