void Awake() { current = 0; smu = GetComponent <SimultaneousUpdater>(); cm = GetComponent <CoinMultiplier>(); scl = timerBar.GetComponent <BasicImageScalar>(); }
// Use this for initialization void Awake() { gm = GetComponent <GridMovement>(); smu = updater.GetComponent <SimultaneousUpdater>(); wt = updater.GetComponent <WorldTimer>(); pcc = GetComponent <PlayerCoinController>(); wcm = updater.GetComponent <CoinMultiplier>(); gst = GetComponentInChildren <GridSpriteTranslate>(); anim = body.GetComponent <Animator>(); anim_head = head.GetComponent <Animator>(); eac = GetComponent <EntityAudioController>(); }
// Use this for initialization void Awake() { gm = GetComponent <GridMovement>(); smu = updater.GetComponent <SimultaneousUpdater>(); }