public static void SendSimulationInfo() { Debug.Assert(Sync.IsServer, "Only server should send simulation ratio"); var msg = new SimulationInfoMsg(); msg.SimulationSpeed = Sandbox.Engine.Physics.MyPhysics.SimulationRatio; MySession.Static.SyncLayer.SendMessageToAll(ref msg); }
static void OnSimulationInfo(ref SimulationInfoMsg msg, MyNetworkClient sender) { Sync.ServerSimulationRatio = msg.SimulationSpeed; }