public override IEnumerable<PlayerRecommendation> Analyse(Player player, Fixture fixture, SimulationContext context)
        {
            if (Mapper == null)
                throw new ArgumentException("Invalid property", nameof(Mapper));

            var res = new PlayerRecommendation();
            res.Type = PlayerRecommendationType.PlayerPosition;

            var valueMap = context.GeneratePlayerValueMap(player, fixture, this);

            //res.Points = Mapper.Test(valueMap).Sum(x => x.Points);

            var pointRanges = Mapper.Test(valueMap).ToList();
            var pointMappers = pointRanges.Select(x => x.Mapper).ToList();
            var pointMappings = pointMappers.SelectMany(x => x.Test(valueMap)).ToList();
            res.Points = pointMappings.Sum(x => x.Points);
            yield return res;
        }