Exemple #1
0
    public Player AddPlayer(Vector3 normalizedPosition, Simulation simulation, NeuralNet brain = null)
    {
        GameObject playerObject = Instantiate(playerTemplate.prefabObject);

        if (playerObject == null)
        {
            return(null);
        }

        playerObject.GetComponent <GamePiece>().template = playerTemplate;
        if (brain != null)
        {
            playerObject.GetComponent <GamePiece>().brain = brain.Clone();
        }
        playerObject.transform.position = normalizedPosition;
        playerObject.layer = playerLayer;
        playerObject.SetActive(true);
        playerObject.transform.name = "Pusher";
        Player player = new Player(playerObject, simulation);

        simulation.AddPlayer(player);
        player.simulation            = simulation;
        pushers[player.PlayerObject] = player;
        playerObject.GetComponent <GamePiece>().player = player;
        return(player);
    }